![]() Materials can mask problem geometry and you don't need things getting in the way. don't get too excited about adding materials to your model. As I showed in the Basics video, after setting out a few parts to establish the outer bounds of the model, the rest of the parts are modeled to fit. Model in place so you don't need to do so much data entry. Length Snapping off in Model Info>Units and highest precision available for the chosen units. It's worked for me for more than 15 years of using SketchUp but you can decide for yourself.) Leverage the power of components. The layers/tags thing as above, for example, only components in my models, no groups (That makes some people come unhinged but it's part of my workflow. I can't think of specific posts that I've authored for general best practices although I've covered what I find to be best practices for me. Even better would be some explanation of the weird behaviors that happen. In later versions of SketchUp they stopped using "layers" and replaced them with "tags" which I think is a more appropriate description considering how they are supposed to be used.ĭeklund wrote:Can you kindly direct me to any posts you have authored that talk about general best practices for trouble free drawing. The workflow is easier and you won't create problems.įWIW, you don't really put things "on" layers in SketchUp. This means you aren't chasing the active layer and you will avoid the annoyance you describe. If youre not ready to commit, there is a free 30-day trial. This is especially true for students of the course, using the same version will make it easiest to follow. For many reasons, we recommend that woodworkers use the Pro version. Only the object containers are given other layers. We use the paid version SketchUp Pro for the recordings in this course. If you were to cut it and pull it apart, you would see two new surfaces created at the cut. Fusion 360 is a solid modeler, which is exactly as it sounds. ![]() ALL edges and faces keep Layer 0 assigned to them. Sketchup is a surface modeler, meaning all objects are made up of infinitely thin surfaces called faces. Best practice is to keep Layer 0 active and only give other layers to groups and components (objects). Making layers active is a bad habit and it sounds like you are finding the trouble is has caused. I'm annoyed when elements behave strangely when another layer is made visible or not and I read in another post that best practice is to draw EVERYTHING on layer 0 and then assign to layers after the fact. Those are the steps and sequence you’d use to build the project, so that’s the way you should model it.Deklund wrote:For example I have been drawing on different active layers which could be for room 1, room 2, dims etc. Finish by adding knobs, pulls, and other hardware. ![]() After that, position whatever drawers, doors, and adjustable shelves you want. Fill in the fixed shelves, the bottom, the back panel, and ledger strips. Copy the side and do a Flip Along command to mirror it (this orients the copy correctly, without creating redundant geometry). Draw one side to size and add rabbets and dadoes for the bottom, back, fixed shelves, and toe-kick space. They’re the main structural element, holding the other parts in place. The best way to do that is to begin with the cabinet sides. ![]() Suppose, for example, that you’re designing kitchen cabinets. It’s the same in SketchUp, so work in SketchUp the way you would in the shop: define the steps and sequence you need before you begin modeling. In woodworking, there’s a sound, logical sequence of steps you need to take from start to finish.
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