And will it be for motion design? For VFX? Both? What kind of other tools can you create with the skill and knowledge of your team? And what about shaders/materials? I'd assume at least some form of PBR. Aliasing is also pretty bad in such engines. but what is the general purpose? Are we supposed to use it as final render? If so, to what level? A "realtime" engine similar to Element 3D and other plugins are incredibily taxing if you want proper visuals and don't come anywhere close to raytracing/pathtracing quality. I understand that it cannot become a dedicated 3D app like Blender/C4D etc. It's very hard at this stage to think about features we'd like to see if the entire goal of the new 3D engine is also unclear. We are building a 3D toolbox to enhance your creative options directly within After Effects. This is not meant to replace a dedicated 3D product. We are anxious to get this into your hands so we can learn more about the features you want us to focus on. We hope you are as excited as we are, and we can’t wait to see what you create. We’ve created this FAQ with answers to the first set of questions we anticipate, as well as Known Issues in this build. We look forward to learning more about what you need here specifically. Work on the render engine has been focused on basic functionality, and there are plenty of features not present yet, such as shadows or material modifications. Turn on Draft 3D to use the ground plane or extended viewer, as well as faster previews once your composite gets busy. When you add a model to your comp, your 3D renderer will change to the new ‘ Mercury 3D ’. Rendering-wise, we are starting from the ground up. In the same way that there is now a default 3D camera until you choose to add your own, there is a default light which will be disabled when you add new lights to the scene. With this first build, the models will import with any materials already attached, into your composition – alongside other 2D or 3D layers. Change the settings to get the model to the sizing you want, or choose the ‘ Make Comp Size ’ button to have AE do it for you. You can also reopen this dialog any time from the Layer menu. When you drag your model into the comp, a Model Settings dialog will appear. We are building a 3D toolbox to enhance your creative options directly within After Effects.Ĭhoose CMD/CTRL + I (or File > Import > File) and import your model from the browser window. GLTF models directly into your project, and drop them into your composition. As of today’s build ( 23.1 Build 44 ) you can now import. The ongoing work building out our 3D design space now gets the best addition yet – native support for 3D models. Today is one of those really exciting days for us on the After Effects team.
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